I was trying to sculpt something that wasnt so cartoony and this is what I managed. I wish I could figure out how to smooth it all over better. It still looks rough around the edges, and the pose is just dumb... but I was simply trying to see how it would go if I sculpted arms, torso, and legs all separately. I liked the method alot.
oh, it's suppose to be Neytiri from James Camerons Avatar.
Edit: I'll probably re-take these pictures, her legs look a little more stumpy than they really are because of the angle I took them from.
I've been taking an online fine arts class and it dawned on me I have not done a picture like this in years... an attempt at a self portrait done in photoshop. Now back to studying and playing Demons Souls on the PS3
re-topologized and such. She's still rather high in the poly count, though. 9800. But it was my first time using the tool. I'm texturing her now on a 1024x1024 map.
I felt like modeling a wolverine today this time. I guess I had a bit of modeling kick (and superhero kick) this weekend, hopefully it's out of my system for now.
I havent modeled anything in months. I've had, like, zero motivation. After playing Batman Arkham Asylum though, I just had to try and tackle a model of batman today. It was super fun! (the model AND the game).
Maybe I'll get around to texturing him, or adding detail in Zbrush later, I dunno.